Top-Down Tension
A readable overhead view keeps routes, threats, and escape decisions clear while preserving classic survival-horror pressure.
No rest for the dead.
Graveward is a top-down survival horror game about hunting vampires and enduring the night with limited supplies, ritual tools, locked routes, and careful exploration.

Media: Concept art
Game promise
Explore cursed spaces, preserve scarce resources, and prepare each route like every round, relic, and lantern flame could decide the night.
A readable overhead view keeps routes, threats, and escape decisions clear while preserving classic survival-horror pressure.
Castles, crypts, graveyards, chapel wings, and Transylvanian-style villages define the world — and its vampires grow more dangerous with every stage of transformation.
Pistol ammo, wooden stakes, holy water, lantern oil, keys, and relics create deliberate inventory decisions.
Core systems
Graveward focuses on route planning, resource scarcity, exploration locks, and combat encounters that reward preparation over panic.
Single-player campaign
Top-down exploration
Vampire stages
Locked routes
Key items
Scarce ammo
Healing supplies
Lantern light
Tone
Graveward leans into sacred iconography, ritual dread, and the feeling of carrying a fragile light through a world that does not want you to leave.
Current stage
Latest development milestone complete. Save and recovery presentation, onboarding, combat readability, and local player validation have advanced together. Broader controller and player testing are planned.
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