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Pickleball game

DinkRally

Hit fast. Dink smart.

Development preview
Dink Rally mid-rally on the blue Lakeside court, opponent leading 2 to 0: the player's return crosses the net with a short trail, both paddles in view, palms and sailboats behind, and a To 11, Win by 2 tab under the score.
A rally at Lakeside, the return crossing the net. Mac review build, phone-shaped window. Paddles and sideline planters: Model components created with Meshy, modified by Trailmark Studios.

Read the bounce, choose the shot. A rally at Lakeside, the return crossing the net.

Dink Rally is a touch-controlled pickleball game for short sessions. Serve, read the bounce and choose the shot the rally needs: a soft dink, a drive, a lob or a smash.

In developmentPhonesNot yet available

On the court

Read it. Reach it. Return it.

Every rally is a small decision made quickly: where the ball is going, how much time you have, and which reply puts the pressure back across the net.

A full point at Lakeside, from the serve to a double bounce. Mac review build, phone-shaped window · 7 s, no soundPaddles and sideline planters: Model components created with Meshy, modified by Trailmark Studios.

One point, start to finish

The opponent serves, five shots cross the net, and the point ends on a double bounce. The new scoreboard shows who serves and explains each call as it happens.

Development preview
Dink Rally mid-rally on the sand-toned Marina court at 1 to 0, the ball crossing the net, a lighthouse and harbour masts behind.
A rally at the Marina, on the Club Circuit. Mac review build, phone-shaped window. Paddles and sideline planters: Model components created with Meshy, modified by Trailmark Studios.

Courts with their own character

Play at the Marina, Lakeside and more, each with its own surface and view. Club Circuit lines up named rivals to beat one match at a time.

Mac review build, phone-shaped window.

Development preview
Dink Rally main menu over the court: Play, Practice, Club Circuit and Customize buttons, Settings, Academy and Quit, and a Today's Challenge card asking for a clean game with three faults or fewer.
The main menu, with today's challenge. Mac review build, phone-shaped window. Paddles and sideline planters: Model components created with Meshy, modified by Trailmark Studios.

Jump straight in

Play, Practice, Club Circuit and Customize sit on one screen, with a new challenge each day.

Mac review build, phone-shaped window.

Development preview
Dink Rally full-time card reading Opponent wins, 3 to 11, with coins earned, 19 rallies, a longest rally of 4 hits, shot and fault counts, and Play Again and Main Menu buttons.
Full time: the computer won 11–3. Mac review build, phone-shaped window. Paddles and sideline planters: Model components created with Meshy, modified by Trailmark Studios.

See how the match went

Win or lose, the result lists the rallies, the longest exchange and the shots you played.

Mac review build, phone-shaped window.

Where it stands

In development.

Dink Rally is in development for phones, with Android testing first, and a public download isn't available. The newest screens and the clip come from a Mac review build in a phone-shaped window; testing with real touch on a phone is still to come.

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