Skip to content

Planetary sandbox

Disaster: Earth

Spin the globe. Set a force loose.

Development preview
Disaster: Earth development build over Lower Manhattan at 1 km: dense towers down to the tip of the island, the Brooklyn Bridge crossing the East River to Brooklyn, a ferry on the water, and the game's label reading New York, data-aligned fictional simulation.
Lower Manhattan from 1 km, with the Brooklyn Bridge, in a data-aligned fictional simulation. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Model components created with Meshy, modified by Trailmark Studios. Map data, notices and free download

Head down to a real place.

Disaster: Earth starts with the whole planet. Turn the globe, pick a place and head down to it. Wherever you stop, you can set a tornado, meteor, wildfire, tsunami or earthquake loose, watch roads close and crews respond, then restore the place and try something else.

In developmentDesktopNot yet available

From orbit to the ground

Look around first. Then change something.

  1. See the whole island

    Pull back and all of Manhattan sits between its rivers, mapped street by street, with Brooklyn and Queens beyond.

    Development preview
    Disaster: Earth at 7 km over New York: all of Manhattan between the Hudson and East rivers with Brooklyn and Queens beyond, while a tsunami runs and the chronicle panel reports closures and flooded ground.
    The whole island from 7 km while a tsunami runs. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Map data, notices and free download
  2. Set a force loose, then follow what happens

    A tsunami started out at sea has reached the tip of the island and flooded its low ground. The chronicle keeps count: closed roads, damaged buildings and how much land is under water.

    Development preview
    Disaster: Earth tsunami at Lower Manhattan from 2 km: floodwater over the low ground around the tip of the island, and a chronicle reporting road closures, 3 damaged structures and about 122 hectares under water.
    A simulated tsunami floods Lower Manhattan's low ground; the chronicle keeps count. A game scenario, not a forecast. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Model components created with Meshy, modified by Trailmark Studios. Map data, notices and free download
  3. Day turns to night

    The planet keeps its own clock. Come back after dark and the city is picked out in light.

    Development preview
    Disaster: Earth at night over Manhattan from 7 km: lit towers along the island against dark rivers.
    Manhattan at night from 7 km. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Map data, notices and free download
  4. It all starts at orbit

    Turn the globe and open the Atlas to find a place. Forces, the scenario, the time of day and Restore stay one click away the whole time.

    Development preview
    Disaster: Earth development build at orbit: the whole globe over North America with procedural clouds, Atlas and city controls along the top, a readout saying globe view outside mapped scenery, and Forces, Scenario, Restore and time controls along the bottom.
    The globe at orbit, from an ordinary play session in a development build. The selected place is named at the top; no mapped scenery is shown at this height.Globe outlines made with Natural Earth (public domain). Surface colour and clouds are procedural.
    What's on this screen · notes added by the website
    Atlas and City Top
    Search for a place or coordinates, or step between places.
    Readout Top left
    Says where you are and what the place supports.
    Forces and Scenario Bottom left
    Choose what to set loose and how the moment starts.
    Restore and time Bottom right
    Change speed, the hour and the sky. At orbit, as here, Restore waits until you head down.
  5. Wander the planet

    The globe keeps turning through day and night. Here Europe has moved into darkness, its cities picked out in warm light while the west is still in daylight.

    Development preview
    Disaster: Earth globe at night over Europe, with clustered warm points of light across the continent and a daylit edge to the west.
    Night over Europe. Development editor capture, cropped to the globe; the lights are weighted from populated places, not measured night-time imagery.Globe outlines and populated places made with Natural Earth (public domain). Surface colour and clouds are procedural.
  6. Choose where to go down

    The Atlas finds places anywhere on Earth. How much detail you meet depends on where you are.

    • The whole globeTurn it, search the Atlas or type coordinates, and watch day, night and weather move across it.
    • Anywhere you head downBelow about 30 km, the place under you becomes a world you can change. Mapped scenery exists in some places; elsewhere it's inferred.
    • Detailed citiesA set of cities carry the densest mapped streets and buildings, with roads, power and the response simulated.
  7. Restore, or come back later

    Restore puts the place back the way it was, so you can pick a different force or a different hour and compare. Leave instead, and the place keeps what happened until you return.

Forces in current builds

Each force runs wherever you head down. Mapped places look most like themselves; inferred scenery stands in elsewhere.

  • Tornado

    In development builds

    Cuts a path through the place you chose, closing roads as it goes.

  • Meteor

    In development builds

    An impact you aim at a place, from a quiet street to a bridge.

  • Wildfire

    In development builds

    A moving fire front the place has to respond to.

  • Tsunami

    In development builds

    Starts on open sea and floods the connected low ground.

  • Earthquake

    In development builds

    Shakes the place and leaves damage that's still there when you come back.

  • Hurricane

    Weather only for now

    Changes the sky and the weather. It doesn't cause damage, flooding or surge yet.

Where it stands

In development.

Disaster: Earth is in development for desktop and isn't available yet. Forces and Restore work wherever you head down, but mapped scenery exists only in some places; elsewhere the scenery is inferred. Hurricanes change the weather without causing damage. The New York views come from a development build recorded on 6 October 2026. Like every place in the game, New York is a data-aligned fictional simulation: built from open map data, not a replica, forecast or emergency map.

Disaster: Earth is a fictional sandbox, not emergency guidance. Its places and weather are game representations, not replicas.

Follow Disaster: Earth

We'll email you when there's testing or availability news. The next page shows how to sign up.

Follow Disaster: Earth