Planetary sandbox
Disaster: Earth
Spin the globe. Set a force loose.

Head down to a real place.
Disaster: Earth starts with the whole planet. Turn the globe, pick a place and head down to it. Wherever you stop, you can set a tornado, meteor, wildfire, tsunami or earthquake loose, watch roads close and crews respond, then restore the place and try something else.
In developmentDesktopNot yet available
From orbit to the ground
Look around first. Then change something.
See the whole island
Pull back and all of Manhattan sits between its rivers, mapped street by street, with Brooklyn and Queens beyond.
Development preview
The whole island from 7 km while a tsunami runs. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Map data, notices and free download Set a force loose, then follow what happens
A tsunami started out at sea has reached the tip of the island and flooded its low ground. The chronicle keeps count: closed roads, damaged buildings and how much land is under water.
Development preview
A simulated tsunami floods Lower Manhattan's low ground; the chronicle keeps count. A game scenario, not a forecast. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Model components created with Meshy, modified by Trailmark Studios. Map data, notices and free download Day turns to night
The planet keeps its own clock. Come back after dark and the city is picked out in light.
Development preview
Manhattan at night from 7 km. Ordinary play in a development build recorded on 6 October 2026; window title bar cropped.Contains information from OpenStreetMap (© OpenStreetMap contributors) and the Overture Maps Foundation, made available here under the Open Database License (ODbL). Terrain produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0). Map data, notices and free download It all starts at orbit
Turn the globe and open the Atlas to find a place. Forces, the scenario, the time of day and Restore stay one click away the whole time.
Development preview
The globe at orbit, from an ordinary play session in a development build. The selected place is named at the top; no mapped scenery is shown at this height.Globe outlines made with Natural Earth (public domain). Surface colour and clouds are procedural. What's on this screen · notes added by the website
- Atlas and City Top
- Search for a place or coordinates, or step between places.
- Readout Top left
- Says where you are and what the place supports.
- Forces and Scenario Bottom left
- Choose what to set loose and how the moment starts.
- Restore and time Bottom right
- Change speed, the hour and the sky. At orbit, as here, Restore waits until you head down.
Wander the planet
The globe keeps turning through day and night. Here Europe has moved into darkness, its cities picked out in warm light while the west is still in daylight.
Choose where to go down
The Atlas finds places anywhere on Earth. How much detail you meet depends on where you are.
- The whole globeTurn it, search the Atlas or type coordinates, and watch day, night and weather move across it.
- Anywhere you head downBelow about 30 km, the place under you becomes a world you can change. Mapped scenery exists in some places; elsewhere it's inferred.
- Detailed citiesA set of cities carry the densest mapped streets and buildings, with roads, power and the response simulated.
Restore, or come back later
Restore puts the place back the way it was, so you can pick a different force or a different hour and compare. Leave instead, and the place keeps what happened until you return.
Forces in current builds
Each force runs wherever you head down. Mapped places look most like themselves; inferred scenery stands in elsewhere.
Tornado
In development buildsCuts a path through the place you chose, closing roads as it goes.
Meteor
In development buildsAn impact you aim at a place, from a quiet street to a bridge.
Wildfire
In development buildsA moving fire front the place has to respond to.
Tsunami
In development buildsStarts on open sea and floods the connected low ground.
Earthquake
In development buildsShakes the place and leaves damage that's still there when you come back.
Hurricane
Weather only for nowChanges the sky and the weather. It doesn't cause damage, flooding or surge yet.
Where it stands
In development.
Disaster: Earth is in development for desktop and isn't available yet. Forces and Restore work wherever you head down, but mapped scenery exists only in some places; elsewhere the scenery is inferred. Hurricanes change the weather without causing damage. The New York views come from a development build recorded on 6 October 2026. Like every place in the game, New York is a data-aligned fictional simulation: built from open map data, not a replica, forecast or emergency map.
Disaster: Earth is a fictional sandbox, not emergency guidance. Its places and weather are game representations, not replicas.
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