
Action RPG
Dark Scrolls
Reality is written. Memory remains.
In developmentDesktopNo release date yet

Dark Scrolls is a deliberate action RPG set in a ruined capital. Every fight turns on timing and distance: watch what an enemy is about to do, roll clear or commit to a strike, then press on to the next court with whatever you have left.
An encounter
Read the threat, then answer it.
A marked arc shows where an enemy is about to strike. Roll out of it, or step in and commit to an attack while the opening lasts. Your health, focus and stamina sit in the corner; your flask, spell and companion along the bottom.
What makes a fight work
Enemies show what they're about to do, and every answer costs you something: a roll spends your position, a heavy strike leaves you open. The court rewards patience more than speed.
In the picture: the yellow arc beside the player marks where an enemy's attack is about to land. Health, focus and stamina sit top left; flask, spell and companion along the bottom.Notes added by this page, not part of the capture.
- RollGet out of the marked ground before the blow lands.
- Lock onKeep one enemy in front of you while you circle.
- StrikeA light or heavy attack commits you to the opening.
- CastGlint Dart answers from a distance.
The world
A capital worth crossing.
Each court is its own small problem: how it's lit, who holds it, and which way the gate leads. Clearing one opens the route to the next, so the city unfolds as you earn it.

Enter Cathedral Row
Lanterns pick out worn stone, gothic arches and the closed gate ahead. Take in the court, and the enemies holding it, before you step into reach.
Cathedral Row: lanterns, worn stone and the way ahead. Staged development capture, HUD hidden.
Player armour and selected Capital scenery: Model components created with Meshy, modified by Trailmark Studios.
Open the way
Clear the Row and the way opens through the gatehouse toward Bell Court and whatever is waiting there.
Cathedral Row falls and the way opens. The developer playing a development build from a prepared save.
Player armour and selected Capital scenery: Model components created with Meshy, modified by Trailmark Studios.
Meet the Hollow Regent
Further in, the Hollow Regent fills the court with danger. In this staged preview, a wide circular warning shows where not to be standing.
The Hollow Regent's attack warning. Staged development capture, HUD hidden.
Where visible, player armour and selected Capital scenery: Model components created with Meshy, modified by Trailmark Studios.In current builds
What you can play through today.
The route from Cathedral Row to Bell Court is playable in development builds. The campaign beyond it, and much of the wider world, is still being made.
- The way from Cathedral Row, past a rest at the Threshold Fire, to Bell Court.
- A Wolf Pup companion that pounces, can be knocked down, and gets back up.
- Gates that stay sealed while enemies are still standing.
- Restart from your last checkpoint after a defeat.
- Rewards you can equip, still there when you continue a saved game.
- A Reduced Flashes option.
Where it stands
In development.
Dark Scrolls is in development for desktop, and no release date has been announced. Combat, equipment and the first courts of the Capital are playable in development builds; the areas beyond them are still being built. The fight and open-gate pictures come from the developer playing a recent build from a prepared save; the Row and Regent pictures are staged, with the HUD hidden.
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