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2D Artillery / Turn-Based Combat / Animal Factions

Animal Arsenal

Every critter comes armed.

Animal Arsenal is a colorful 2D turn-based combat game inspired by classic artillery chaos, where animal species bring outrageous weapons to fully destructible battlefields.

Animal Arsenal in-engine runtime capture showing animal teams, weapon controls, wind, and destructible platforms.

Media: Automated evidence

Game promise

Small characters. Big strategy. Absurd damage.

Plan each shot, read the wind, use terrain, and turn animal rivalries into explosive tactical comedy.

Destructible Worlds

Blow holes, collapse bridges, reshape paths, and use terrain damage to outplay rival teams.

Absurd Weapons

Launch bananas, sheep, frogs, barrels, drills, and other ridiculous tools of battlefield chaos.

Animal Factions

Command pigs, goats, chickens, sheep, raccoons, foxes, boars, crows, and more species with attitude.

Verified media

Build evidence, clearly labelled.

Each item is labelled by proof type. Automated evidence frames exercise committed product views; real build captures come from a running build. Visuals may change before release.

  • Automated evidence frameAnimal Arsenal in-engine runtime capture of animal factions lining up a shot across destructible platforms.
    Line up the shot across a destructible battlefield.
  • Automated evidence frameAnimal Arsenal in-engine runtime capture showing the victory screen after a completed battle.
    A completed battle with Play Again and Menu choices.

Core systems

Classic artillery tactics with animal personality.

Animal Arsenal is built around readable turns, simple controls, chaotic weapons, and tactical destructible maps.

Turn-based shots

Wind reads

Destructible terrain

Animal factions

Weapon inventory

Team health

Map control

Local chaos

Tone

Colorful, chaotic, and easy to read.

The game aims for quick understanding, expressive animal teams, and the kind of explosive moments players want to replay.

Current stage

In Development

Latest development milestone complete. Mobile presentation, Android rendering, accessibility bridging, match flow, and persistence have been validated locally. Physical-device and player testing are planned.

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